
Objective 6:
Solid Texturing and Procedural Texturing using Noise
For this objective, I made a whole bunch of solid texture materials, including checkerboard and several Perlin Noise-generated textures, which are all callable from the LUA interface.
Checkerboard texture
Perlin Noise with Linear Interpolation
Perlin Noise with Cosine Interpolation
Perlin Wavy Texture, Noise Multiplier of 1
Perlin Wavy Texture, Noise Multiplier of 5
Perlin Wavy Texture, Noise Multiplier of 10
Perlin Wood Texture with weird colours
Perlin Wood Texture with better wood-like colours
Perlin Marble Texture
Venus De Milo mesh with Perlin Marble Texture |
Written by: Mike Jutan
CS 488 - Computer Graphics
University of Waterloo