00001 /* 00002 * Copyright (c) 1983, 1993 00003 * The Regents of the University of California. All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions 00007 * are met: 00008 * 1. Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * 2. Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * 3. All advertising materials mentioning features or use of this software 00014 * must display the following acknowledgement: 00015 * This product includes software developed by the University of 00016 * California, Berkeley and its contributors. 00017 * 4. Neither the name of the University nor the names of its contributors 00018 * may be used to endorse or promote products derived from this software 00019 * without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 00022 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00023 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00024 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 00025 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00026 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 00027 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00028 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00029 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 00030 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 00031 * SUCH DAMAGE. 00032 */ 00033 00034 /* 00035 * From: 00036 * NetBSD: random.c,v 1.19 2000/01/22 22:19:20 mycroft Exp 00037 * 00038 * Hacked gruesomely for OS/161. 00039 */ 00040 00041 #include <assert.h> 00042 #include <errno.h> 00043 #include <stdlib.h> 00044 00045 /* 00046 * For a thread-safe libc, declare a lock for this file and change 00047 * these to be nonempty. 00048 */ 00049 #define LOCKME() 00050 #define UNLOCKME() 00051 00052 static void srandom_unlocked(unsigned long); 00053 static long random_unlocked(void); 00054 00055 00056 /* 00057 * random.c: 00058 * 00059 * An improved random number generation package. In addition to the standard 00060 * rand()/srand() like interface, this package also has a special state info 00061 * interface. The initstate() routine is called with a seed, an array of 00062 * bytes, and a count of how many bytes are being passed in; this array is 00063 * then initialized to contain information for random number generation with 00064 * that much state information. Good sizes for the amount of state 00065 * information are 32, 64, 128, and 256 bytes. The state can be switched by 00066 * calling the setstate() routine with the same array as was initiallized 00067 * with initstate(). By default, the package runs with 128 bytes of state 00068 * information and generates far better random numbers than a linear 00069 * congruential generator. If the amount of state information is less than 00070 * 32 bytes, a simple linear congruential R.N.G. is used. 00071 * 00072 * Internally, the state information is treated as an array of longs; the 00073 * zeroeth element of the array is the type of R.N.G. being used (small 00074 * integer); the remainder of the array is the state information for the 00075 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 00076 * state information, which will allow a degree seven polynomial. (Note: 00077 * the zeroeth word of state information also has some other information 00078 * stored in it -- see setstate() for details). 00079 * 00080 * The random number generation technique is a linear feedback shift register 00081 * approach, employing trinomials (since there are fewer terms to sum up that 00082 * way). In this approach, the least significant bit of all the numbers in 00083 * the state table will act as a linear feedback shift register, and will 00084 * have period 2^deg - 1 (where deg is the degree of the polynomial being 00085 * used, assuming that the polynomial is irreducible and primitive). The 00086 * higher order bits will have longer periods, since their values are also 00087 * influenced by pseudo-random carries out of the lower bits. The total 00088 * period of the generator is approximately deg*(2**deg - 1); thus doubling 00089 * the amount of state information has a vast influence on the period of the 00090 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 00091 * large deg, when the period of the shift register is the dominant factor. 00092 * With deg equal to seven, the period is actually much longer than the 00093 * 7*(2**7 - 1) predicted by this formula. 00094 * 00095 * Modified 28 December 1994 by Jacob S. Rosenberg. 00096 * The following changes have been made: 00097 * All references to the type u_int have been changed to unsigned long. 00098 * All references to type int have been changed to type long. Other 00099 * cleanups have been made as well. A warning for both initstate and 00100 * setstate has been inserted to the effect that on Sparc platforms 00101 * the 'arg_state' variable must be forced to begin on word boundaries. 00102 * This can be easily done by casting a long integer array to char *. 00103 * The overall logic has been left STRICTLY alone. This software was 00104 * tested on both a VAX and Sun SpacsStation with exactly the same 00105 * results. The new version and the original give IDENTICAL results. 00106 * The new version is somewhat faster than the original. As the 00107 * documentation says: "By default, the package runs with 128 bytes of 00108 * state information and generates far better random numbers than a linear 00109 * congruential generator. If the amount of state information is less than 00110 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 00111 * 128 bytes, this new version runs about 19 percent faster and for a 16 00112 * byte buffer it is about 5 percent faster. 00113 */ 00114 00115 /* 00116 * For each of the currently supported random number generators, we have a 00117 * break value on the amount of state information (you need at least this 00118 * many bytes of state info to support this random number generator), a degree 00119 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 00120 * the separation between the two lower order coefficients of the trinomial. 00121 */ 00122 #define TYPE_0 0 /* linear congruential */ 00123 #define BREAK_0 8 00124 #define DEG_0 0 00125 #define SEP_0 0 00126 00127 #define TYPE_1 1 /* x**7 + x**3 + 1 */ 00128 #define BREAK_1 32 00129 #define DEG_1 7 00130 #define SEP_1 3 00131 00132 #define TYPE_2 2 /* x**15 + x + 1 */ 00133 #define BREAK_2 64 00134 #define DEG_2 15 00135 #define SEP_2 1 00136 00137 #define TYPE_3 3 /* x**31 + x**3 + 1 */ 00138 #define BREAK_3 128 00139 #define DEG_3 31 00140 #define SEP_3 3 00141 00142 #define TYPE_4 4 /* x**63 + x + 1 */ 00143 #define BREAK_4 256 00144 #define DEG_4 63 00145 #define SEP_4 1 00146 00147 /* 00148 * Array versions of the above information to make code run faster -- 00149 * relies on fact that TYPE_i == i. 00150 */ 00151 #define MAX_TYPES 5 /* max number of types above */ 00152 00153 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 00154 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 00155 00156 /* 00157 * Initially, everything is set up as if from: 00158 * 00159 * initstate(1, &randtbl, 128); 00160 * 00161 * Note that this initialization takes advantage of the fact that srandom() 00162 * advances the front and rear pointers 10*rand_deg times, and hence the 00163 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 00164 * element of the state information, which contains info about the current 00165 * position of the rear pointer is just 00166 * 00167 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 00168 */ 00169 00170 static long randtbl[DEG_3 + 1] = { 00171 TYPE_3, 00172 (long)0x9a319039L, (long)0x32d9c024L, (long)0x9b663182L, 00173 (long)0x5da1f342L, (long)0xde3b81e0L, (long)0xdf0a6fb5L, 00174 (long)0xf103bc02L, (long)0x48f340fbL, (long)0x7449e56bL, 00175 (long)0xbeb1dbb0L, (long)0xab5c5918L, (long)0x946554fdL, 00176 (long)0x8c2e680fL, (long)0xeb3d799fL, (long)0xb11ee0b7L, 00177 (long)0x2d436b86L, (long)0xda672e2aL, (long)0x1588ca88L, 00178 (long)0xe369735dL, (long)0x904f35f7L, (long)0xd7158fd6L, 00179 (long)0x6fa6f051L, (long)0x616e6b96L, (long)0xac94efdcL, 00180 (long)0x36413f93L, (long)0xc622c298L, (long)0xf5a42ab8L, 00181 (long)0x8a88d77bL, (long)0xf5ad9d0eL, (long)0x8999220bL, 00182 (long)0x27fb47b9L, 00183 }; 00184 00185 /* 00186 * fptr and rptr are two pointers into the state info, a front and a rear 00187 * pointer. These two pointers are always rand_sep places aparts, as they 00188 * cycle cyclically through the state information. (Yes, this does mean we 00189 * could get away with just one pointer, but the code for random() is more 00190 * efficient this way). The pointers are left positioned as they would be 00191 * from the call 00192 * 00193 * initstate(1, randtbl, 128); 00194 * 00195 * (The position of the rear pointer, rptr, is really 0 (as explained above 00196 * in the initialization of randtbl) because the state table pointer is set 00197 * to point to randtbl[1] (as explained below). 00198 */ 00199 static long *fptr = &randtbl[SEP_3 + 1]; 00200 static long *rptr = &randtbl[1]; 00201 00202 /* 00203 * The following things are the pointer to the state information table, the 00204 * type of the current generator, the degree of the current polynomial being 00205 * used, and the separation between the two pointers. Note that for efficiency 00206 * of random(), we remember the first location of the state information, not 00207 * the zeroeth. Hence it is valid to access state[-1], which is used to 00208 * store the type of the R.N.G. Also, we remember the last location, since 00209 * this is more efficient than indexing every time to find the address of 00210 * the last element to see if the front and rear pointers have wrapped. 00211 */ 00212 static long *state = &randtbl[1]; 00213 static long rand_type = TYPE_3; 00214 static int rand_deg = DEG_3; 00215 static int rand_sep = SEP_3; 00216 static long *end_ptr = &randtbl[DEG_3 + 1]; 00217 00218 /* 00219 * srandom: 00220 * 00221 * Initialize the random number generator based on the given seed. If the 00222 * type is the trivial no-state-information type, just remember the seed. 00223 * Otherwise, initializes state[] based on the given "seed" via a linear 00224 * congruential generator. Then, the pointers are set to known locations 00225 * that are exactly rand_sep places apart. Lastly, it cycles the state 00226 * information a given number of times to get rid of any initial dependencies 00227 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 00228 * for default usage relies on values produced by this routine. 00229 */ 00230 static 00231 void 00232 srandom_unlocked(unsigned long x) 00233 { 00234 int i; 00235 00236 if (rand_type == TYPE_0) 00237 state[0] = x; 00238 else { 00239 state[0] = x; 00240 for (i = 1; i < rand_deg; i++) 00241 state[i] = 1103515245L * state[i - 1] + 12345L; 00242 fptr = &state[rand_sep]; 00243 rptr = &state[0]; 00244 for (i = 0; i < 10 * rand_deg; i++) 00245 (void)random_unlocked(); 00246 } 00247 } 00248 00249 void 00250 srandom(unsigned long x) 00251 { 00252 00253 LOCKME(); 00254 srandom_unlocked(x); 00255 UNLOCKME(); 00256 } 00257 00258 /* 00259 * initstate: 00260 * 00261 * Initialize the state information in the given array of n bytes for future 00262 * random number generation. Based on the number of bytes we are given, and 00263 * the break values for the different R.N.G.'s, we choose the best (largest) 00264 * one we can and set things up for it. srandom() is then called to 00265 * initialize the state information. 00266 * 00267 * Note that on return from srandom(), we set state[-1] to be the type 00268 * multiplexed with the current value of the rear pointer; this is so 00269 * successive calls to initstate() won't lose this information and will be 00270 * able to restart with setstate(). 00271 * 00272 * Note: the first thing we do is save the current state, if any, just like 00273 * setstate() so that it doesn't matter when initstate is called. 00274 * 00275 * Returns a pointer to the old state. 00276 * 00277 * Note: The Sparc platform requires that arg_state begin on a long 00278 * word boundary; otherwise a bus error will occur. Even so, lint will 00279 * complain about mis-alignment, but you should disregard these messages. 00280 */ 00281 char * 00282 initstate( 00283 unsigned long seed, /* seed for R.N.G. */ 00284 char *arg_state, /* pointer to state array */ 00285 size_t n) /* # bytes of state info */ 00286 { 00287 void *ostate = (void *)(&state[-1]); 00288 long *long_arg_state; 00289 00290 assert(arg_state != NULL); 00291 00292 long_arg_state = (long *)(void *)arg_state; 00293 00294 LOCKME(); 00295 if (rand_type == TYPE_0) 00296 state[-1] = rand_type; 00297 else 00298 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 00299 if (n < BREAK_0) { 00300 UNLOCKME(); 00301 return (NULL); 00302 } else if (n < BREAK_1) { 00303 rand_type = TYPE_0; 00304 rand_deg = DEG_0; 00305 rand_sep = SEP_0; 00306 } else if (n < BREAK_2) { 00307 rand_type = TYPE_1; 00308 rand_deg = DEG_1; 00309 rand_sep = SEP_1; 00310 } else if (n < BREAK_3) { 00311 rand_type = TYPE_2; 00312 rand_deg = DEG_2; 00313 rand_sep = SEP_2; 00314 } else if (n < BREAK_4) { 00315 rand_type = TYPE_3; 00316 rand_deg = DEG_3; 00317 rand_sep = SEP_3; 00318 } else { 00319 rand_type = TYPE_4; 00320 rand_deg = DEG_4; 00321 rand_sep = SEP_4; 00322 } 00323 state = (long *) (long_arg_state + 1); /* first location */ 00324 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ 00325 srandom_unlocked(seed); 00326 if (rand_type == TYPE_0) 00327 long_arg_state[0] = rand_type; 00328 else 00329 long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type; 00330 UNLOCKME(); 00331 return((char *)ostate); 00332 } 00333 00334 /* 00335 * setstate: 00336 * 00337 * Restore the state from the given state array. 00338 * 00339 * Note: it is important that we also remember the locations of the pointers 00340 * in the current state information, and restore the locations of the pointers 00341 * from the old state information. This is done by multiplexing the pointer 00342 * location into the zeroeth word of the state information. 00343 * 00344 * Note that due to the order in which things are done, it is OK to call 00345 * setstate() with the same state as the current state. 00346 * 00347 * Returns a pointer to the old state information. 00348 * 00349 * Note: The Sparc platform requires that arg_state begin on a long 00350 * word boundary; otherwise a bus error will occur. Even so, lint will 00351 * complain about mis-alignment, but you should disregard these messages. 00352 */ 00353 char * 00354 setstate(char *arg_state) /* pointer to state array */ 00355 { 00356 long *new_state; 00357 int type; 00358 int rear; 00359 void *ostate = (void *)(&state[-1]); 00360 00361 assert(arg_state != NULL); 00362 00363 new_state = (long *)(void *)arg_state; 00364 type = (int)(new_state[0] % MAX_TYPES); 00365 rear = (int)(new_state[0] / MAX_TYPES); 00366 00367 LOCKME(); 00368 if (rand_type == TYPE_0) 00369 state[-1] = rand_type; 00370 else 00371 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 00372 switch(type) { 00373 case TYPE_0: 00374 case TYPE_1: 00375 case TYPE_2: 00376 case TYPE_3: 00377 case TYPE_4: 00378 rand_type = type; 00379 rand_deg = degrees[type]; 00380 rand_sep = seps[type]; 00381 break; 00382 default: 00383 UNLOCKME(); 00384 return (NULL); 00385 } 00386 state = (long *) (new_state + 1); 00387 if (rand_type != TYPE_0) { 00388 rptr = &state[rear]; 00389 fptr = &state[(rear + rand_sep) % rand_deg]; 00390 } 00391 end_ptr = &state[rand_deg]; /* set end_ptr too */ 00392 UNLOCKME(); 00393 return((char *)ostate); 00394 } 00395 00396 /* 00397 * random: 00398 * 00399 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 00400 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 00401 * the same in all the other cases due to all the global variables that have 00402 * been set up. The basic operation is to add the number at the rear pointer 00403 * into the one at the front pointer. Then both pointers are advanced to 00404 * the next location cyclically in the table. The value returned is the sum 00405 * generated, reduced to 31 bits by throwing away the "least random" low bit. 00406 * 00407 * Note: the code takes advantage of the fact that both the front and 00408 * rear pointers can't wrap on the same call by not testing the rear 00409 * pointer if the front one has wrapped. 00410 * 00411 * Returns a 31-bit random number. 00412 */ 00413 static 00414 long 00415 random_unlocked(void) 00416 { 00417 long i; 00418 long *f, *r; 00419 00420 if (rand_type == TYPE_0) { 00421 i = state[0]; 00422 state[0] = i = (i * 1103515245L + 12345L) & 0x7fffffff; 00423 } else { 00424 /* 00425 * Use local variables rather than static variables for speed. 00426 */ 00427 f = fptr; r = rptr; 00428 *f += *r; 00429 /* chucking least random bit */ 00430 i = ((unsigned long)*f >> 1) & 0x7fffffff; 00431 if (++f >= end_ptr) { 00432 f = state; 00433 ++r; 00434 } 00435 else if (++r >= end_ptr) { 00436 r = state; 00437 } 00438 00439 fptr = f; rptr = r; 00440 } 00441 return(i); 00442 } 00443 00444 long 00445 random(void) 00446 { 00447 long r; 00448 00449 LOCKME(); 00450 r = random_unlocked(); 00451 UNLOCKME(); 00452 return (r); 00453 }