board 74 user/testbin/tictac/tictac.c int board[DIM][DIM];
board 151 user/testbin/tictac/tictac.c switch (board[i][j]) {
board 245 user/testbin/tictac/tictac.c if (board[x][y] != EMPTY) {
board 251 user/testbin/tictac/tictac.c board[x][y] = player == X_PLAYER ? X_MARKER : O_MARKER;
board 284 user/testbin/tictac/tictac.c marker = board[x][y];
board 304 user/testbin/tictac/tictac.c if (board[i][y] != marker)
board 314 user/testbin/tictac/tictac.c if (board[x][i] != marker)
board 329 user/testbin/tictac/tictac.c if (board[i][i] != marker)
board 343 user/testbin/tictac/tictac.c if (board[i][DIM - 1 - i] != marker)
board 355 user/testbin/tictac/tictac.c board[i][j] = EMPTY;