board              74 user/testbin/tictac/tictac.c int board[DIM][DIM];
board             151 user/testbin/tictac/tictac.c 			switch (board[i][j]) {
board             245 user/testbin/tictac/tictac.c 		if (board[x][y] != EMPTY) {
board             251 user/testbin/tictac/tictac.c 	board[x][y] = player == X_PLAYER ? X_MARKER : O_MARKER;
board             284 user/testbin/tictac/tictac.c 	marker = board[x][y];
board             304 user/testbin/tictac/tictac.c 		if (board[i][y] != marker)
board             314 user/testbin/tictac/tictac.c 		if (board[x][i] != marker)
board             329 user/testbin/tictac/tictac.c 		if (board[i][i] != marker)
board             343 user/testbin/tictac/tictac.c 		if (board[i][DIM - 1 - i] != marker)
board             355 user/testbin/tictac/tictac.c 			board[i][j] = EMPTY;