Real-Time Cloth Simulation
Morgan "Buddy" Betts
For my graphics project I did a real-time cloth simulation. The main features of my simulation are:
- surface subdivision (using "Linear Subdivision Plus Triangle Averaging")
- non-self-intersection of cloth
- heirarchical bounding boxes
- collision with spheres, planes and triangles
- wind, gravity, friction
- volumetric shadows
Some screen shots of the cloth simulation are:
Some screen shots of the surface subidivision are:
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