Objective 6:
Solid Texturing and Procedural Texturing using Noise
For this objective, I made a whole bunch of solid texture materials, including checkerboard and several Perlin Noise-generated textures, which are all callable from the LUA interface.
Checkerboard texture Perlin Noise with Linear Interpolation Perlin Noise with Cosine Interpolation Perlin Wavy Texture, Noise Multiplier of 1 Perlin Wavy Texture, Noise Multiplier of 5
Perlin Wavy Texture, Noise Multiplier of 10 Perlin Wood Texture with weird colours Perlin Wood Texture with better wood-like colours Perlin Marble Texture Venus De Milo mesh with Perlin Marble Texture |
Written by: Mike Jutan
CS 488 - Computer Graphics
University of Waterloo