University of Waterloo
CS488/688 Fall 2022
Frequently Asked Questions
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This FAQ contains answers to questions commonly asked by CS488/688
students; some are fairly specific to this course, some are related
to the material.
You may also want to check out
other internet resources
if your question is not answered here.
Finally, read and/or post to the
piazza newsgroup or
email cs488@linux.student.cs.uwaterloo.ca
if you're still stumped. Feel free
to suggest improvements and additions to this FAQ.
Questions
General
-
What's the key code to the lab?
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How much time to the assignments take?
-
I registered late; how can I get my account activated?
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How do I view an image?
Course Policy
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Can I work at home?
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Can I use public domain code?
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I couldn't get my program working, but I would like to
get credit for my code. What should I do?
Assignment 0
-
Is this assignment required?
Assignment 1: Introduction to OpenGL
Assignment 2: Transformations and Coordinate Systems
Assignment 3: Hierarchical Transformations
-
Can I make a puppet with a different joint structure?
Assignment 4: The Raytracer
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I have black dots on my image. What does this mean?
-
What are some materials I can use in my ray tracer?
-
How long does it take to ray trace an image?
Assignment 5: The Project
-
How do I build an interface for my project?
Answers
General
-
What's the key code to the lab?
- You need to see the instructor to get the key code.
-
How much time to the assignments take?
- A long time.
-
I registered late; how can I get my account activated?
- It should be automatically activated a few days after
you register; however, if you want it activated
sooner, send email to accounts@math.
-
How do I view an image?
- Use the ImageMagick tools; to display an image, the
command is ``display''. There are also other useful
tools for image format conversion, gamma-correction,
etc. Another useful image viewer is ``gqview''.
Course Policy
-
Can I work at home?
- Of course, but your final submission should be on the
lab machines. The instructor might allow a PC or
Mac-based project, but check first. You'll have to
bring your machine to the lab for a demonstration.
Do not start a Windows or Mac-based project until you
have received permission from the instructor!
-
Can I use public domain code?
- Only for your project, and not for the ``core'' of your project, and you
must give credit. For example, you might want
to use a public domain user-interface toolkit,
data structures library, or an image file format library.
None of these will impact the ``graphics content'' of
your assignment.
Be careful, though, that
you follow any distribution restrictions, and include
the necessary libraries in the same directory as your
submission.
-
I couldn't get my program working, but I would like to
get credit for my code. What should I do?
- See the course notes on how to request code credit;
if you do not submit what we ask for, you will
receive no credit for your code.
Assignment 0
-
Is this assignment required?
- No. But it's been our experience that students who don't
do this assignment get behind and also mess up assignment 1
and its submission royally. So submit it,
It's good for you.
Assignment 1: Introduction to OpenGL
Assignment 2: Transformations and Coordinate Systems
Assignment 3: Hierarchical Transformations
-
Can I make a puppet with a different joint structure?
- Sure; see the gallery for examples of such puppets.
However, you should make a model with a joint
structure of similar (or harder) complexity, and
at least one joint needs to have two rotational
degrees of freedom.
Assignment 4: The Raytracer
-
I have black dots on my image. What does this mean?
- It probably means that you need to add an epsilon check
when you cast your reflected ray; without the
espsilon check, the reflected ray starts
inside the object and hits the object
again before it hits a light.
-
What are some materials I can use in my ray tracer?
- For the most part, you will have to use trial and error
to make materials. However,
here are a few that one student has made
available for general use.
-
How long does it take to ray trace an image?
- Pixar is the world's premier computer animation company.
Some of their images take 24 hours to ray trace.
Your images are not as complex as their's, but
don't be suprised if it takes 5 to 10 minutes to
ray trace our sample scenes, and longer for your
unique scene.
A few suggestions: when initially testing your
ray tracer, try tracing small images (50x50).
These will finish much faster than the final
images you submit. Also, consider printing
status output to let you know which scan line
is currently being rendered.
Assignment 5: The Project
-
How do I build an interface for my project?
- You can use raw GTK+, gtkmm, or you can use
something else.
GLUT could be used for a project with
very simple interface requirements.
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