The goal of this project is to implement model a ferret. To attempt to achieve this, I built some sort of tensor product B-spline editor and implemented some sort of surface pasting.
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Modeling is very unintuitive. My first model is the "ferret" on the left. I did the snake (with a hat) and the turtle (and same turtle with pox) afterwards. The way I did the bumps was to make a bump and then paste it, then edit it pasted. They don't look that great. |
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