Mapping Colours to Numbers
The Setup:
For each colour wanted to be mapped, select the check box beside the colour. (image below)
Once you check the box, four spinners will appear.
They represent (in colour code): the lower value, the upper value, the error on the lower value and the error on the upper value.
How it Works:
Once the declared colour is read by a LightSensor on the Robot, at simulation time the value returned will be:
(lower value - lower error) <= RETURNED NUMBER <= (upper value + upper error)
NOTE: On the Real Robot, values returned by LightSensor readings are not single numbers, but rather a range of numbers.
Related topics:
--> Opening LightSensor Prop Dialog