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Glossary
- Application
- Computer program designed to solve specific problems for users.
- Client
- Software which requests services from a server.
- Cloud computing
- The delivery of computing services over the Internet.
- Control flow
- The order in which individual instructions are executed or evaluated.
- Database
- A collection of structured data, organized for efficient storage.
- Dependency
- A software library or module required by another software module.
- Encapsulation
- Tightly coupling data and functions; data hiding.
- Event
- A message indicating that something has happened; often used to trigger actions from external sources e.g., user input.
- Functional programming
- Constructing programs by composing and combining functions.
- HTML
- Hypertext Markup Language, used in describing web pages.
- IDE
- Integrated Development Environment; programming environment.
- JSON
- JavaScript Object Notation. A common network data format.
- Library
- A collection of precompiled resources that a program can use.
- Markdown
- A lightweight markup language for creating formatting text.
- NoSQL
- Storage and retrieval of data without tabular relations.
- Object-oriented programming
- Programs as a collection of objects with properties and behaviours.
- Progressive Web App
- Web applications that load like regular web pages, but offer functionality such as working offline, push notifications, and device hardware access.
- Recursion
- A function that calls itself, often used in algorithms.
- Repository
- A storage location for software packages, modules or libraries.
- Server
- Software which manages access to a centralized network resource.
- Service
- Software designed to support machine-to-machine interaction.
- Standard Library
- The library included in implementations of a programming language.
- SQL
- Structured Query Language, used in managing relational databases.
- TCP/IP
- Transmission Control Protocol/Internet Protocol.
- TOML
- Tom's Obvious, Minimal Language. A configuration file format.
- YAML
- YAML Ain't Markup Language. A human-readable file format.