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DEFINITIONS
This source file includes following definitions.
- srandom_unlocked
- srandom
- initstate
- setstate
- random_unlocked
- random
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 /*
35 * From:
36 * NetBSD: random.c,v 1.19 2000/01/22 22:19:20 mycroft Exp
37 *
38 * Hacked gruesomely for OS/161.
39 */
40
41 #include <assert.h>
42 #include <errno.h>
43 #include <stdlib.h>
44
45 /*
46 * For a thread-safe libc, declare a lock for this file and change
47 * these to be nonempty.
48 */
49 #define LOCKME()
50 #define UNLOCKME()
51
52 static void srandom_unlocked(unsigned long);
53 static long random_unlocked(void);
54
55
56 /*
57 * random.c:
58 *
59 * An improved random number generation package. In addition to the standard
60 * rand()/srand() like interface, this package also has a special state info
61 * interface. The initstate() routine is called with a seed, an array of
62 * bytes, and a count of how many bytes are being passed in; this array is
63 * then initialized to contain information for random number generation with
64 * that much state information. Good sizes for the amount of state
65 * information are 32, 64, 128, and 256 bytes. The state can be switched by
66 * calling the setstate() routine with the same array as was initiallized
67 * with initstate(). By default, the package runs with 128 bytes of state
68 * information and generates far better random numbers than a linear
69 * congruential generator. If the amount of state information is less than
70 * 32 bytes, a simple linear congruential R.N.G. is used.
71 *
72 * Internally, the state information is treated as an array of longs; the
73 * zeroeth element of the array is the type of R.N.G. being used (small
74 * integer); the remainder of the array is the state information for the
75 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
76 * state information, which will allow a degree seven polynomial. (Note:
77 * the zeroeth word of state information also has some other information
78 * stored in it -- see setstate() for details).
79 *
80 * The random number generation technique is a linear feedback shift register
81 * approach, employing trinomials (since there are fewer terms to sum up that
82 * way). In this approach, the least significant bit of all the numbers in
83 * the state table will act as a linear feedback shift register, and will
84 * have period 2^deg - 1 (where deg is the degree of the polynomial being
85 * used, assuming that the polynomial is irreducible and primitive). The
86 * higher order bits will have longer periods, since their values are also
87 * influenced by pseudo-random carries out of the lower bits. The total
88 * period of the generator is approximately deg*(2**deg - 1); thus doubling
89 * the amount of state information has a vast influence on the period of the
90 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
91 * large deg, when the period of the shift register is the dominant factor.
92 * With deg equal to seven, the period is actually much longer than the
93 * 7*(2**7 - 1) predicted by this formula.
94 *
95 * Modified 28 December 1994 by Jacob S. Rosenberg.
96 * The following changes have been made:
97 * All references to the type u_int have been changed to unsigned long.
98 * All references to type int have been changed to type long. Other
99 * cleanups have been made as well. A warning for both initstate and
100 * setstate has been inserted to the effect that on Sparc platforms
101 * the 'arg_state' variable must be forced to begin on word boundaries.
102 * This can be easily done by casting a long integer array to char *.
103 * The overall logic has been left STRICTLY alone. This software was
104 * tested on both a VAX and Sun SpacsStation with exactly the same
105 * results. The new version and the original give IDENTICAL results.
106 * The new version is somewhat faster than the original. As the
107 * documentation says: "By default, the package runs with 128 bytes of
108 * state information and generates far better random numbers than a linear
109 * congruential generator. If the amount of state information is less than
110 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
111 * 128 bytes, this new version runs about 19 percent faster and for a 16
112 * byte buffer it is about 5 percent faster.
113 */
114
115 /*
116 * For each of the currently supported random number generators, we have a
117 * break value on the amount of state information (you need at least this
118 * many bytes of state info to support this random number generator), a degree
119 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
120 * the separation between the two lower order coefficients of the trinomial.
121 */
122 #define TYPE_0 0 /* linear congruential */
123 #define BREAK_0 8
124 #define DEG_0 0
125 #define SEP_0 0
126
127 #define TYPE_1 1 /* x**7 + x**3 + 1 */
128 #define BREAK_1 32
129 #define DEG_1 7
130 #define SEP_1 3
131
132 #define TYPE_2 2 /* x**15 + x + 1 */
133 #define BREAK_2 64
134 #define DEG_2 15
135 #define SEP_2 1
136
137 #define TYPE_3 3 /* x**31 + x**3 + 1 */
138 #define BREAK_3 128
139 #define DEG_3 31
140 #define SEP_3 3
141
142 #define TYPE_4 4 /* x**63 + x + 1 */
143 #define BREAK_4 256
144 #define DEG_4 63
145 #define SEP_4 1
146
147 /*
148 * Array versions of the above information to make code run faster --
149 * relies on fact that TYPE_i == i.
150 */
151 #define MAX_TYPES 5 /* max number of types above */
152
153 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
154 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
155
156 /*
157 * Initially, everything is set up as if from:
158 *
159 * initstate(1, &randtbl, 128);
160 *
161 * Note that this initialization takes advantage of the fact that srandom()
162 * advances the front and rear pointers 10*rand_deg times, and hence the
163 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
164 * element of the state information, which contains info about the current
165 * position of the rear pointer is just
166 *
167 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
168 */
169
170 static long randtbl[DEG_3 + 1] = {
171 TYPE_3,
172 (long)0x9a319039L, (long)0x32d9c024L, (long)0x9b663182L,
173 (long)0x5da1f342L, (long)0xde3b81e0L, (long)0xdf0a6fb5L,
174 (long)0xf103bc02L, (long)0x48f340fbL, (long)0x7449e56bL,
175 (long)0xbeb1dbb0L, (long)0xab5c5918L, (long)0x946554fdL,
176 (long)0x8c2e680fL, (long)0xeb3d799fL, (long)0xb11ee0b7L,
177 (long)0x2d436b86L, (long)0xda672e2aL, (long)0x1588ca88L,
178 (long)0xe369735dL, (long)0x904f35f7L, (long)0xd7158fd6L,
179 (long)0x6fa6f051L, (long)0x616e6b96L, (long)0xac94efdcL,
180 (long)0x36413f93L, (long)0xc622c298L, (long)0xf5a42ab8L,
181 (long)0x8a88d77bL, (long)0xf5ad9d0eL, (long)0x8999220bL,
182 (long)0x27fb47b9L,
183 };
184
185 /*
186 * fptr and rptr are two pointers into the state info, a front and a rear
187 * pointer. These two pointers are always rand_sep places aparts, as they
188 * cycle cyclically through the state information. (Yes, this does mean we
189 * could get away with just one pointer, but the code for random() is more
190 * efficient this way). The pointers are left positioned as they would be
191 * from the call
192 *
193 * initstate(1, randtbl, 128);
194 *
195 * (The position of the rear pointer, rptr, is really 0 (as explained above
196 * in the initialization of randtbl) because the state table pointer is set
197 * to point to randtbl[1] (as explained below).
198 */
199 static long *fptr = &randtbl[SEP_3 + 1];
200 static long *rptr = &randtbl[1];
201
202 /*
203 * The following things are the pointer to the state information table, the
204 * type of the current generator, the degree of the current polynomial being
205 * used, and the separation between the two pointers. Note that for efficiency
206 * of random(), we remember the first location of the state information, not
207 * the zeroeth. Hence it is valid to access state[-1], which is used to
208 * store the type of the R.N.G. Also, we remember the last location, since
209 * this is more efficient than indexing every time to find the address of
210 * the last element to see if the front and rear pointers have wrapped.
211 */
212 static long *state = &randtbl[1];
213 static long rand_type = TYPE_3;
214 static int rand_deg = DEG_3;
215 static int rand_sep = SEP_3;
216 static long *end_ptr = &randtbl[DEG_3 + 1];
217
218 /*
219 * srandom:
220 *
221 * Initialize the random number generator based on the given seed. If the
222 * type is the trivial no-state-information type, just remember the seed.
223 * Otherwise, initializes state[] based on the given "seed" via a linear
224 * congruential generator. Then, the pointers are set to known locations
225 * that are exactly rand_sep places apart. Lastly, it cycles the state
226 * information a given number of times to get rid of any initial dependencies
227 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
228 * for default usage relies on values produced by this routine.
229 */
230 static
231 void
232 srandom_unlocked(unsigned long x)
233 {
234 int i;
235
236 if (rand_type == TYPE_0)
237 state[0] = x;
238 else {
239 state[0] = x;
240 for (i = 1; i < rand_deg; i++)
241 state[i] = 1103515245L * state[i - 1] + 12345L;
242 fptr = &state[rand_sep];
243 rptr = &state[0];
244 for (i = 0; i < 10 * rand_deg; i++)
245 (void)random_unlocked();
246 }
247 }
248
249 void
250 srandom(unsigned long x)
251 {
252
253 LOCKME();
254 srandom_unlocked(x);
255 UNLOCKME();
256 }
257
258 /*
259 * initstate:
260 *
261 * Initialize the state information in the given array of n bytes for future
262 * random number generation. Based on the number of bytes we are given, and
263 * the break values for the different R.N.G.'s, we choose the best (largest)
264 * one we can and set things up for it. srandom() is then called to
265 * initialize the state information.
266 *
267 * Note that on return from srandom(), we set state[-1] to be the type
268 * multiplexed with the current value of the rear pointer; this is so
269 * successive calls to initstate() won't lose this information and will be
270 * able to restart with setstate().
271 *
272 * Note: the first thing we do is save the current state, if any, just like
273 * setstate() so that it doesn't matter when initstate is called.
274 *
275 * Returns a pointer to the old state.
276 *
277 * Note: The Sparc platform requires that arg_state begin on a long
278 * word boundary; otherwise a bus error will occur. Even so, lint will
279 * complain about mis-alignment, but you should disregard these messages.
280 */
281 char *
282 initstate(
283 unsigned long seed, /* seed for R.N.G. */
284 char *arg_state, /* pointer to state array */
285 size_t n) /* # bytes of state info */
286 {
287 void *ostate = (void *)(&state[-1]);
288 long *long_arg_state;
289
290 assert(arg_state != NULL);
291
292 long_arg_state = (long *)(void *)arg_state;
293
294 LOCKME();
295 if (rand_type == TYPE_0)
296 state[-1] = rand_type;
297 else
298 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
299 if (n < BREAK_0) {
300 UNLOCKME();
301 return (NULL);
302 } else if (n < BREAK_1) {
303 rand_type = TYPE_0;
304 rand_deg = DEG_0;
305 rand_sep = SEP_0;
306 } else if (n < BREAK_2) {
307 rand_type = TYPE_1;
308 rand_deg = DEG_1;
309 rand_sep = SEP_1;
310 } else if (n < BREAK_3) {
311 rand_type = TYPE_2;
312 rand_deg = DEG_2;
313 rand_sep = SEP_2;
314 } else if (n < BREAK_4) {
315 rand_type = TYPE_3;
316 rand_deg = DEG_3;
317 rand_sep = SEP_3;
318 } else {
319 rand_type = TYPE_4;
320 rand_deg = DEG_4;
321 rand_sep = SEP_4;
322 }
323 state = (long *) (long_arg_state + 1); /* first location */
324 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
325 srandom_unlocked(seed);
326 if (rand_type == TYPE_0)
327 long_arg_state[0] = rand_type;
328 else
329 long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
330 UNLOCKME();
331 return((char *)ostate);
332 }
333
334 /*
335 * setstate:
336 *
337 * Restore the state from the given state array.
338 *
339 * Note: it is important that we also remember the locations of the pointers
340 * in the current state information, and restore the locations of the pointers
341 * from the old state information. This is done by multiplexing the pointer
342 * location into the zeroeth word of the state information.
343 *
344 * Note that due to the order in which things are done, it is OK to call
345 * setstate() with the same state as the current state.
346 *
347 * Returns a pointer to the old state information.
348 *
349 * Note: The Sparc platform requires that arg_state begin on a long
350 * word boundary; otherwise a bus error will occur. Even so, lint will
351 * complain about mis-alignment, but you should disregard these messages.
352 */
353 char *
354 setstate(char *arg_state) /* pointer to state array */
355 {
356 long *new_state;
357 int type;
358 int rear;
359 void *ostate = (void *)(&state[-1]);
360
361 assert(arg_state != NULL);
362
363 new_state = (long *)(void *)arg_state;
364 type = (int)(new_state[0] % MAX_TYPES);
365 rear = (int)(new_state[0] / MAX_TYPES);
366
367 LOCKME();
368 if (rand_type == TYPE_0)
369 state[-1] = rand_type;
370 else
371 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
372 switch(type) {
373 case TYPE_0:
374 case TYPE_1:
375 case TYPE_2:
376 case TYPE_3:
377 case TYPE_4:
378 rand_type = type;
379 rand_deg = degrees[type];
380 rand_sep = seps[type];
381 break;
382 default:
383 UNLOCKME();
384 return (NULL);
385 }
386 state = (long *) (new_state + 1);
387 if (rand_type != TYPE_0) {
388 rptr = &state[rear];
389 fptr = &state[(rear + rand_sep) % rand_deg];
390 }
391 end_ptr = &state[rand_deg]; /* set end_ptr too */
392 UNLOCKME();
393 return((char *)ostate);
394 }
395
396 /*
397 * random:
398 *
399 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
400 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
401 * the same in all the other cases due to all the global variables that have
402 * been set up. The basic operation is to add the number at the rear pointer
403 * into the one at the front pointer. Then both pointers are advanced to
404 * the next location cyclically in the table. The value returned is the sum
405 * generated, reduced to 31 bits by throwing away the "least random" low bit.
406 *
407 * Note: the code takes advantage of the fact that both the front and
408 * rear pointers can't wrap on the same call by not testing the rear
409 * pointer if the front one has wrapped.
410 *
411 * Returns a 31-bit random number.
412 */
413 static
414 long
415 random_unlocked(void)
416 {
417 long i;
418 long *f, *r;
419
420 if (rand_type == TYPE_0) {
421 i = state[0];
422 state[0] = i = (i * 1103515245L + 12345L) & 0x7fffffff;
423 } else {
424 /*
425 * Use local variables rather than static variables for speed.
426 */
427 f = fptr; r = rptr;
428 *f += *r;
429 /* chucking least random bit */
430 i = ((unsigned long)*f >> 1) & 0x7fffffff;
431 if (++f >= end_ptr) {
432 f = state;
433 ++r;
434 }
435 else if (++r >= end_ptr) {
436 r = state;
437 }
438
439 fptr = f; rptr = r;
440 }
441 return(i);
442 }
443
444 long
445 random(void)
446 {
447 long r;
448
449 LOCKME();
450 r = random_unlocked();
451 UNLOCKME();
452 return (r);
453 }